Annotated Bibliography

Anderson, A. (2014, February 12). There's a Maker Faire in That iPad! 10 Ways to Create Student Makers With Apps. Getting Smart. Retrieved July 11, 2014, from __

Alison Anderson provides a substantial and useful list of ipad maker apps for the classroom. Most of them are specific for online making and the resources include such topics as animation, coding, game design, digital storytelling, and even sites that help students design real stuff (with or without a 3D printer). This a great website to bookmark, as it has well over 30 links specific to ipads together in one place.

Category Archives. (n.d.). Tinkercad 3D Design Blog. Retrieved July 11, 2014, from __

The online tech forum can help you troubleshoot within TinkerCad. It has tinker tips, a tinker textbook, information on the academic initiative, and education accounts. This source also include information about 3D printing materials. When exploring TinkerCad, it is useful to reference this website for the tinker tips on generating shapes, group editing, and focusing in the tinkerspace.

City X Project | A Design Thinking Workshop for Kids. (n.d.). City X Project. Retrieved July 11, 2014, from __

This website is an international education workshop for students. To implement this lesson, teachers can access the workshop by visiting the website. It teaches creative problem solving through the design process and 3D printing. It supports the idea of DIY education. The City X Project is an engaging and fun way for students to learn and feel empowered. This project has focus and is meaningful for children.

Create Prime Factorization Trees with Little Alchemy. (n.d.). Educade. Retrieved July 12, 2014, from __

This website includes great resource for educators in terms of lesson plans, games, apps, and websites to go along with the maker movement. One important lesson to go along with the maker movement was creating prime factorization trees using little alchemy. Little alchemy is a program that shows how simple elements can be combined to make more complex elements. Using this for factorization will allow students to see the concepts without worrying about numbers at first.

Dougherty, D. The Maker Movement. Innovations: Technology, Governance, Globalization, 7, 11-14. Retrieved July 12, 2014, from __

This article is Dale Doughtery’s introduction to the maker movement. Dale Doughtery is the founder of MAKE magazine and creator of the MakerFaire. He explains and purpose of maker movement and how it all started. Doughtery give examples of how the maker learning strategy can be used in education, business and government. The article is a reliable source since it came from the academic journal MIT Press Journal. This article is helpful because it provided insight into the foundation of the maker movement. Doughtery described the difference between an “innovator” versus a “maker”. Doughtery states, “[Maker] describes each one of us, no matter how we live our lives or what our goals might be. We all are makers: as cooks preparing food for our families, as gardeners, as knitters.” Discovering and embracing the “maker” in all of us is the main purpose behind the maker movement. It is important to understand this purpose before implementing a maker project in the classroom.

Donaldson, J. (2014, January 14). The Maker Movement and the Rebirth of Constructionism. [Web log post] Journal. Retrieved from __

In this blog post, Donaldson recounts the journey to his own learning theory, which he calls Authorship Learning. Authorship Learning is rooted in constructionism ( but adds primarily the element of meaningful audience, the idea being that when students create for a teacher they do so with less authenticity than a public audience (which is a primary tenant of the Maker Movement). Donaldson’s personal experiences are helpful as are the many tools he links to throughout the post, but the comments are just as useful as the original post.

Exploratorium. (n.d.). Exploratorium: the museum of science, art and human perception. Retrieved July 12, 2014, from __

This website is based on a museum in San Francisco called Exploratorium. The purpose of both the website and the museum is to change the way the world learns. It is conIt is considered a 21st century learning laboratory where its visitors participate in exploring and tinkering in order to gain a better understanding of the works around them. The website provides an extension of the experiences you can have in the muse including lesson plans of hands-on activities and exhibits. One lesson plan that seemed particularly interesting was making mp3 speakers out of cups. They provide activity instruction, a concept map, and ideas for taking the activity a little further

Makerspace. (n.d.). Makerspace. Retrieved July 10, 2014, from __

This website belongs to the fast growing organization of makerspaces. This organization brings together many centers that developed around the work that include tools for people to play and tinker with. These centers include digital tools, manufacturing tools, community tools, and educational tools. In order for a center to be considered a makerspace it must provide access to tools to fit the goals of the community they are in. On their website you are able to find makerspaces near you and be directed to information on each individual site. They provide many free ideas and resources for educators to use.

Martinez, S. L., & Stager, G. (n.d.). We Are Teachers. Making Matters! How the Maker Movement Is Transforming Education. Retrieved July 8, 2014, from __

This post was very helpful to begin my research on the Maker Movement. It started off by explaining what it is and then went on to describe the uses for it in the classroom. The article also gives us an idea of how young students have used it in and outside of the classroom. Near the bottom of the article the authors outline project ideas by elementary, middle, and high school. This is a great resource for all teachers because they can find exactly what they need for the grade they teach. There are project ideas for low tech tools as well as maker kit tools. It was a perfect way to understand how to use them the correct way.

Project Lead The Way. (2014). The Innovation Portal. Retrieved from __

A substantial part of the Maker Movement is collaboration, and this website is a great tool to enable collaboration between students despite location. It is a free online portfolio tool that allows students to create a collection of their design projects. They can then “invite” others to view their portfolios, allowing students to share their work with teachers, peers or even colleges and contest committees, regardless of location. Teachers can use The Innovation Portal for class assignments and students now have a way to build upon and use their portfolios after graduation.

Rice, L. H. (2013, June 18). Computer Programming in the Elementary Classroom (Part 1). The Educators Room. Retrieved July 12, 2014, from __

This article gives eight examples of programs to use to implement programming in the classroom. It lists recommended programming tools for the elementary classroom and then gives a brief description of each tool. The article also emphasizes the importance of programming in the classroom with statistics on job growth in the field of computer programming. This article was helpful due to the resources provided on the site. However, it would be more beneficial if it provided a more detailed example of how to implement programming in the classroom rather than provide outside sources.

The Rise of the Maker Movement. (n.d.).Humans Invent. Retrieved July 11, 2014, from __!/9093/the-rise-of-the-maker-movement/__

This online article highlights the future of the maker movement and the idea of it becoming more mainstream. A brief explanation of what the maker movement is and how 3D printing is a piece of it. 3D printers are becoming more accessible and user friendly. Printers are being used to make physical things that people use in everyday life. This article also explains what goes on at the maker faire and includes a TED Talk from Dale Dougherty.

Schrock, Andrew Richard. (2014). “Education in Disguise”: Culture of a Hacker and Maker Space. InterActions: UCLA Journal of Education and

Information Studies, 10(1), Article . gseis_interactions_20592. Retrieved July 8, 2014, from: __
This article highlights both hacker and maker spaces and how they have changed over time. It discusses how both spaces are designed for group collaboration on creative and technical projects. It mentions how new literature is exploring the possible benefits of hacking and making in education. Finding from interviews with members of “maker” space, formerly known as Geekspace, explains how their organization changed from lectures and solo problem solving to collaborative hands on work.

Summers, N. (2013, October 13). How Codecademy is Helping Teachers Get Programming into the Classroom. TNW Network All Stories RSS. Retrieved July 12, 2014, from __

This article is about how the UK is pioneering the movement to incorporate more programming into the classroom. The article describes how the UK plans to implement this movement and the importance of programming in the classroom. It’s purpose also serves to bring awareness to the growing problem of a lack of programming in the classroom. This article was helpful due to the range of topics it covered. It highlighted the importance of programming in the classroom and gave a clear example of how schools are trying to solve this problem.

Sylvia's Super-Awesome Maker Show!. (n.d.). Sylvia's Super-Awesome Maker Show!. Retrieved July 8, 2014, from __

This website is very useful for getting ideas. Sylvia has used everything from Drawdio to Squishy Circuits to making things out of everyday objects. She has 21 episodes explaining how she’s used kits and everyday objects and turned them into amazing ideas. Sylvia is only 12, has a lot of energy, and a very creative brain. She also has a blog explaining fairs she goes to and more about who she is and what she does. Sylvia also offers free printables to help you get on your way.

USE MAKEY MAKEY TO DESIGN A VIDEOGAME CONTROLLER. (n.d.).Educade. Retrieved July 9, 2014, from __

This website is a great resource for finding games, apps, and maker kits. The website has lesson plans that are aligned with the common core. One useful lesson plan to go along with the Maker Toolkits was how to incorporate Makey Makey into the classroom. This lesson plan had the objectives, steps to teaching, pictures to show how, and a video to show examples. It also ends with thoughtful questions to get the students thinking more. It gave more than one lesson plan for the Makey Makey kit as well.